package com.sceneworker.extensions.text;

/**
 * Copyright (c) 2008, Andrew Carter
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification, are 
 * permitted provided that the following conditions are met:
 * 
 * Redistributions of source code must retain the above copyright notice, this list of 
 * conditions and the following disclaimer. Redistributions in binary form must reproduce 
 * the above copyright notice, this list of conditions and the following disclaimer in 
 * the documentation and/or other materials provided with the distribution. Neither the 
 * name of Andrew Carter nor the names of contributors may be used to endorse or promote 
 * products derived from this software without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
 * SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT 
 * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 
 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

import com.acarter.propertytable.Property;
import com.acarter.propertytable.PropertySection;
import com.acarter.propertytable.PropertySectionState;
import com.acarter.propertytable.propertyobject.StringPropertyObject;
import com.acarter.propertytable.propertyobject.StringPropertyObject.I_StringPropertyObjectListener;
import com.acarter.scenemonitor.propertydescriptor.definitions.GeometryPropertyPage;
import com.acarter.scenemonitor.propertydescriptor.propertyobject.ColorRGBAPropertyObject;
import com.acarter.scenemonitor.propertydescriptor.propertyobject.ColorRGBAPropertyObject.I_ColorRGBAPropertyObjectListener;


import com.jme.renderer.ColorRGBA;
import com.jme.scene.Spatial;
import com.jme.scene.Text;

/**
 * This is a property page definition for Text scene objects. Because Text scene objects inherit from 
 * geometry, this property page inherits from GeometryPropertyPage so include all the inherited properties.
 * 
 * @author Carter
 * 
 */
public class TextPropertyPage extends GeometryPropertyPage {

	/**
	 * The constructor is where we define the property page structure.
	 */
	public TextPropertyPage() {

		// Define a new property section for our Text attributes
		PropertySection section = new PropertySection("Text");
		
		// Add two attributes we want to control to the section
		section.addProperty(new Property("Value", new StringPropertyObject()));
		section.addProperty(new Property("Color", new ColorRGBAPropertyObject()));

		// This defines if the section is collapsed or expanded by default.
		section.setState(PropertySectionState.EXPANDED);

		// We want to add it at the top of the page, above the inherited properties
		model.addPropertySection(0, section);
	}

	/**
	 * This gets called by a super class whenever the selected Text object changes. This property page is 
	 * shared for all Text objects, so when the Text object changes, we must create new listeners to update 
	 * the new object.
	 */
	@SuppressWarnings("unchecked")
	@Override
	protected void updateListeners(final Spatial spatial) {

		super.updateListeners(spatial);

		if (spatial instanceof Text) {

			final Text text = (Text) spatial;

			// Get the first property, which is text value, and update the listener.
			StringPropertyObject value = (StringPropertyObject) model.getPropertySection("Text").getProperty("Value").getPropertyObject();

			
			value.SetListener(new I_StringPropertyObjectListener() {

				public String readValue() {

					// Whenever the cell renderer or editor needs to display this value, get it from the object.
					return text.getText().toString();
				}
				
				public void saveValue(String value) {

					// When changes to the value are made by the editor, this saves the changes to the object. 
					text.print(value);
				}
			});

			// Similar as above...
			ColorRGBAPropertyObject color = (ColorRGBAPropertyObject) model.getPropertySection("Text").getProperty("Color").getPropertyObject();

			color.SetListener(new I_ColorRGBAPropertyObjectListener() {

				public ColorRGBA readValue() {

					return text.getTextColor();
				}

				public void saveValue(ColorRGBA value) {

					text.setTextColor(value);
				}
			});
		}
	}
}